You can edit 2D animation using drawing pencils and editing software.
Editing 2D animation can be as easy as using a rubber eraser or using the erase tool in an editing program. Editing can also mean just coloring your characters or scenes.
Instructions
1. Create a guideline page for your drawings using a light box, peg bar and graticule.
2. Lay the light box down on a flat surface and place a graticule onto the peg bar. Place the animation paper on top of your graticule. Draw the aspect ratio. Your aspect ratio is the field size for your 2D animation. The field size can either be for television or film. A graticule is a grid that is used as a standard for aspect ratios. A peg bar is a bar set either at the top or bottom of a light box that anchors the animation paper. The peg bar corresponds to the unique hole punch of animation paper. Hole-punched animation paper uses a combination of oval, circle and oval holes that cannot be made using standard hole punchers.
3. Lay the first frame (page) over the guideline paper. Draw your animation with the blue drawing pencil. Lay the second frame on top of your first frame. Draw the next movement for your scene or character. Keep laying frames on top of each other to draw your animation. You may need to remove the frames once you cannot see the guideline page.
4. Edit the animation frames using your red drawing pencil to correct any mistakes.
5. Finalize the drawn lines by going over the red lines with your 6B pencil.
6. Scan the frames using the scanner or capture them using a capture machine. A capture machine takes pictures of your frames and imports them onto a capture program.
7. Import your frame files into a 2D editing software to color and edit. There are numerous programs on the market for this task.
8. Erase the red and blue lines from your imported frames using the "Eraser" tool in your program. Leave your dark lines.
9. Close off any open spaces left by the eraser tool in your program by using a "Pencil" tool in the program.
10. Color your frame characters and scene using a coloring tool in the software program.
11. Save each file under a new name.
12. Turn edited animation into a movie using the "Export" command associated with the software program.